FOURTHCORE TEAM DEATHMATCH

December 7, 2010

Terrain Power: Carpetting

Rugs and tapestries are ubiquitous in fantasy themes, D&D in particular. The following two terrain powers can be used in a very wide variety of scenarios and adventures. For heroic tier I think they're fine, but always remember that when you bring your group into the next tier of play, you have to find a way to "up the ante" on things. You might be able to get away with just, I don't know, really big rug, but in general it's not a good idea. Your players will get thrown out of their immersion when they see the same boring challenges and items (terrain powers , monsters, etc.) just with higher numeric values.

For the Paragon tapestry, I would suggest describing it as a silken filament of web from Shelob's Lair that  restrains the target. For Epic, it can be the structure to a Far Realm portal, removing the target from the encounter.


c Pull the Rug Out
Single Use Terrain (Level 4)
You grab the hem of the carpet and yank it up hard.
Single Use
Minor Action ; Melee touch
Check: Strength DC 10
Effect: You pull the carpet up and over anyone standing on it. Each creature standing on the rug is knocked prone.

c Hanging Tapestry
Single Use Terrain (Level 2)
You pull down the ornate tapestry from the wall and cover your enemy.
Single Use
Minor Action ; Close blast 2
Check: Strenth DC 9
Attack: +5 vs. Reflex
Hit: The target is blinded and slowed until escape (Escape DC 9).

c Wall Webbing
Single Use Terrain (Level 12)
You pull down the silken webbing clinging to the walls.
Single Use
Minor Action ; Close blast 3
Check: Strenth DC 14
Attack: +15 vs. Reflex
Hit: The target is restrained until escape (Escape DC 14).

c Far Realm Filament
Single Use Terrain (Level 22)
You pull down the ornate portal archway creating a gate to the realms of madness.
Single Use
Minor Action ; Close blast 5
Check: Strenth DC 20
Attack: +25 vs. Reflex
Hit: The target is removed from play (save ends). When the target saves out of this condition, it reappears in the closest unoccupied space to where it originally disappeared from.

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