June 18, 2011

Fourthcore Team Deathmatch: Character Sheet Contest!

I'm officially announcing a new contest related to the Fourthcore Team Deathmatch: Character Sheets!

Many D&D enthusiasts have come to me, excited and bubbling over the idea of a D&D team deathmatch. However, they are saddened, as their schedule simply cannot allow them to come to GenCon and participate in the bloodbath. Now, those who cannot be there in person have a way to influence the deathmatch.

At GenCon, a stack of approximately 20 pre-generated character sheets will be available for anyone playing in the Fourthcore Team Deathmatch to use. These characters will be designed by you, the reader, to help your fellow Man in their epic struggle for survival.

I am looking for pre-generated 1st Level character sheets, following the rules stated for the Fourthcore Team Deathmatch. All character sheets must have a custom layout, such as those created for SND-02 PreGens. Any direct, unaltered printings from DDi Character Builder is lazy and unbecoming of a serious 4E player. Optimization, creativity, and ease of use are the three most important criteria.

The author of any character sheet used by any of the players in the final match will receive full scale, color print outs of each of the three maps used in the Fourthcore Team Deathmatch. A small memento, and a way for all of us to say 'thanks'.

When accepted, character sheet will be made available here for preview.

June 14, 2011

Blade of the Feywild Thunderdome

A player in my home campaign was bringing a new character into the group, his previous character having died in the deadly halls of The Iron Lich. He wanted to play an Elven Avenger, out for vengeance against the wretched defilers who had desecrated the resting place of his ancestors via the Garden of Graves in the 4E Tomb of Horrors. As per our campaign House Rules, the player was allowed to start his character with a powerful magic item, however it had to be carefully crafted by both himself and the Dungeon Master. The item needed to be beneficial, but also have drawbacks or hindrances that must be overcome by its user. The player wanted to emphasize the Avenger theme of a duel to the death, and really enjoyed the mechanics behind Adventurers Vault 2’s arcane immurements, the magic “snow globes” that trap people in them. With this in mind, we crafted the Blade of the Feywild Thunderdome. The magic sword whisks the wielder and his opponent away to a secluded battle arena, where they must fight to the death. This suits the Avenger theme perfectly by completely isolating the Avenger’s target. It is also very dangerous, however, as a few bad rolls or crit’ing a Solo or Elite enemy can quickly spell disaster.