FOURTHCORE TEAM DEATHMATCH

July 20, 2011

The Prisoner - Preview #2



Research Cards

The 10 research cards represent clues and bits of lore gleaned by the adventurers before arriving at research station BR-715. Five of these research cards are marked as COMPLETE, and the other five are INCOMPLETE. Of the five COMPLETE research cards, four are true. Of the five INCOMPLETE research cards, only one is true. The players are entitled to know this ratio; however, the precise knowledge of which research is true is reserved for you alone.

At the start of the game, the research cards are shuffled face-down. Each player draws one, reads it aloud to the others, then keeps it face-up in front of them for the duration of the adventure. All research cards are relayed “as-is” – the adventurers cannot use skill checks or any outside means to confirm or deny research, not least because it is assumed they have already done so to the best of their ability before embarking. To determine which research is worth heeding, the adventurers must rely on logic, intuition, and their experience in the station.



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